![]() The Stinger can cling and stick to walls, so it doesn’t need to get to the flat ground to attack players. If hit, the Cleaner will be trapped and take damage until a teammate comes and rescues them. The Hocker gathers phlegm and hurls it at Cleaners. This action may remind you of the Hunter from Left 4 Dead, but we have not seen these creatures pin players to the ground and claw at them. This group of Ridden pounces around the environment and quickly leaps at you. Hocker/Stalker/Stinger Screenshot by Gamepur Find a way around it without startling it. If you see a Hag, play the situation like you would with a Witch from Left 4 Dead. It then will try to devour you whole, leaving you helpless and your fate up to your nearby teammates. It runs up to Cleaners and will grab you with the multiple hands coming out of its mouth. The Hag is probably the Ridden we found the most frightening. If they vomit on you, there is a chance for a horde to come in. It projectile vomits acid out at the Cleaners that do damage over time like the Spitter’s goo from Left 4 Dead 2 and leaves behind puddles of this acid. The Retch is a fantastically creepy beast that has multiple skulls embedded throughout its upper body. Shoot it in the stomach to kill it faster. It also has a melee attack since its explosion does not cause damage directly. If it gets on you, it will obscure your vision and bring in a horde. The Reeker spits out and explodes slime when defeated. If it explodes close enough to a Cleaner, they will be pushed backward through the air. While they all burst when shot, the other aspects make them more capable of dealing damage themselves.Īs you might guess from its name, the Exploder will explode upon being shot, but it can also set itself to self-destruct. These wider enemies bring memories of the Boomer from Left 4 Dead, but each iteration here is quite different. Exploder/Reeker/Retch Images via Turtle Rock Studios Like the Bruiser, its weak point is on the shoulder of the club. If any Cleaners are nearby, the shockwave will send them flying backward. Where the Bruiser slams the ground around it furiously, the Tallboy will charge up a singular strike that it slams on the ground directly in front of it. Shooting them in the head will stun them and make them drop the trapped player. During this time, the Cleaner is incapacitated and will take damage over time. The Crusher’s club has extra tendrils to wrap around players and lift them into the air. ![]() It will continuously smash the ground in its vicinity for a short duration. The Bruiser has a lot of spikes protruding from its club, which are useful for when it attacks. The Tallboy group of Ridden are lean, slow shambling enemies that utilize the giant club their right arm has turned into for offensive means. Bruiser/Crusher/Tallboy Images via Turtle Rock Studios They are heavily armored enemies with various blisters around their bodies that the Cleaners want to aim for. The shockwave will cause anyone nearby to be blasted backward. The Breaker is a boss Ridden, a slow walker, but jumps around and creates a shockwave by pounding the ground. Killing it requires putting a lot of firepower into its weak points. It fights with giant tentacles that smash the ground or spew acid all over the place. It is a gigantic creature that lives underground and has dug massive tunnels beneath Fort Hope. The Abomination is the final boss of Back 4 Blood. over and over.See Best Gaming Deals on Amazon Abomination Image via Turtle Rock Studios But as it stands, I don't see any realistically feasible way the average player could be expected to beat this without typing "kick (1)jockey", "kick (2)jockey", etc. I suspect that this campaign (as well as probably all the other hehe campaigns) was made for a modded server, probably with low gravity and/or 8-survivor support, so I assume it wouldn't be that bad if you played it on a custom server like that. At certain points it will just spawn four jockeys and all four players will be defenseless. Even with four people, I don't think this map is possible without kicking jockeys via console. You'll have no defense against these jockeys except Louis, a very bad support character because his weapon does so little damage, he only looks in one direction, and he doesn't shoot consistently. Here, you are still deprived of your weapons and now jockeys will instantly spawn in front of you. This is a spiral design typical of many other hehe maps, usually involving the player dodging tanks and branches thrown by said tanks. This is where you'll start to hate the no-weapons jockey feature. Third map is a step up in difficulty and annoyance factor.
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